LABORATORY OF DIGITAL MODELLING
(objectives)
SUMMARY OF THE OBJECTIVES The course aims to provide a transversal knowledge of the tools and fields of application of digital modelling, with particular reference to product design and virtual simulation processes aimed at the conception, development, fine-tuning and communication of consumer goods. Starting from the basics of two-dimensional representation, the course will introduce notions related to lighting and surface mapping for the restitution of a dimension (depth) strategic for design communication and in the processes of dimensional verification of the object. Digital modelling will be analysed in relation to the main purposes of use related to the product, namely: 1. Three-dimensional representation and product communication (rendering); 2. Virtual product verification and validation (3D testing); 3. Rapid prototyping and/or digital production.
EXPECTED LEARNING OUTCOMES 1. Acquisition of notions, tools and skills of three-dimensional product perception. 2. Understanding of the functional processes of digital representation of the object. 3. Acquisition of useful knowledge and tools in relation to the 'digital factory' model (Industry 4.0). 4. Practice and experimentation with 3D representation and printing techniques.
KNOWLEDGE AND UNDERSTANDING. To have developed and acquired methodological and instrumental knowledge useful for the development of digital product design. ABILITY TO APPLY KNOWLEDGE AND UNDERSTANDING. To be able to use the notions learnt also in contexts other than those presented. AUTONOMY OF JUDGEMENT. Develop the critical capacity for analysis and be able to solve new problems, even if similar to those discussed in class. COMMUNICATION SKILLS. The acquisition of verbal, digital and graphic communication skills will be pursued, aimed at the transfer of design information. LEARNING SKILLS One of the objectives of the course is to provide tools to read the starting data of the design problem and translate it into new information.
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Code
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119119 |
Language
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ITA |
Type of certificate
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Profit certificate
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Credits
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6
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Scientific Disciplinary Sector Code
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ICAR/13
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Contact Hours
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48
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Type of Activity
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Core compulsory activities
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Teacher
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Filieri Jurji
(syllabus)
- The “two” and “three”-dimensional representation of the product. - Light and surfaces. - Digital modelling: main areas of application. - Digital modelling software and tools. - Rendering and set representation. - Rapid Prototyping. - Virtual representation.
(reference books)
- Greengard, S. (2019), Virtual Reality, The Mit Press, ISBN 9780262537520; - Redwood, B., Schoffer, F., Garret, B. (2017), The 3d printing handbook, 3D hubs, ISBN 978-9082748505;
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Dates of beginning and end of teaching activities
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From to |
Delivery mode
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Traditional
At a distance
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Attendance
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not mandatory
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Evaluation methods
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Oral exam
A project evaluation
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