FUNDAMENTALS OF DESIGN
(objectives)
SUMMARY OF THE OBJECTIVES "It is to the basic Design that we entrust the central and re-balancing role of the relations between the aesthetic, technological and scientific component in the discipline and in the profession" (Findeli A., 2001)
Basic Design (or Design Fundamentals) is a pre-ordering and preparatory discipline for the professional practice of design, intimately linked to training, which aims to provide basic elements for the construction and operation of the project. Through the notions that constitute the "heart" of the course, the student acquires the necessary awareness to manage the elements of the project, including: the shape, the color, the materials, the value, the style, the messages, the economy of product. In this sense, regardless of personal skills and the previous training paths of each student, the Fundamentals of Design course pursues an important introductory objective, of alignment of knowledge and aims to build a solid information, methodological and experience base, to operate in the different fields of design (product, interior, graphic/communication, fashion, etc...) The course takes on a typical mixed connotation: theoretical/deductive on the one hand and practical/experimental on the other. Thus it is made up of both lectures and practical exercises, which will take place in parallel with chronological contiguity. In summary, the course sets the following educational aims for each student: - know-how to "go through" the main stages of the design process through which the design product is developed; - acquire a dynamic awareness of the value and cultural phenomena within which the product born today; - acquire operational tools for the control and verification of the elements of the project.
EXPECTED LEARNING OUTCOMES 1. Knowledge and management skills of the project phases: preliminary research, briefing, idea and concept development, product development, prototyping, rendering and technical drawing. 2. Design autonomy: knowing how to correctly set up a project in relation to the critical evaluation of the characteristics of the context of use. 3. Practical experimentation: acquisition of an initial experiential kit on the use of materials, colors, technologies, to be used as a knowledge base for the subsequent development of projects. 4. Communication quality: mastery of the tools of representation and communication of the project (from the sketch to the technical drawing, up to the three-dimensional model). 5. Synthesis: ability to discriminate and select the aspects qualifying the project.
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Code
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119115 |
Language
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ITA |
Type of certificate
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Profit certificate
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Credits
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6
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Scientific Disciplinary Sector Code
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ICAR/13
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Contact Hours
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48
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Type of Activity
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Basic compulsory activities
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Teacher
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Filieri Jurji
(syllabus)
• The object: a concentrate of value in the hands of Design • The product in the everyday life • The man at the center, and scenarios beyond the anthropocene • The invisible product • Form and function • Colors and materials in Design • Characterization, personalization and dynamics of extra-functional appropriation of the object • The product-system • Design approaches, processes and methods • Brain-storming and scenario Design
(reference books)
- Bassi, A. (2017), Design contemporaneo. Istruzioni per l'uso, il Mulino, Bololgna, ISBN 9788815270702; - Branzi, A. (2015), Introduzione al design italiano: una modernità incompleta, Baldini & Castoldi, Milano, ISBN 8868521377; - Dorfles, G. (2001), Introduzione al disegno industriale, Einaudi, Torino, ISBN 9788806160616; - Filieri, J. (2015), Il prodotto da solo non basta, Altralinea Edizioni, Firenze, ISBN 9788898939077; - Trabucco, F. (2015), Design, Bollati Boringhieri, Torino, ISBN 9788833926636;
- Other texts and materials shared by the professor during the course.
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Dates of beginning and end of teaching activities
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From to |
Delivery mode
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Traditional
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Attendance
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not mandatory
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Evaluation methods
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Oral exam
A project evaluation
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